Counter Strike History
Counter-Strike
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Counter-Strike is a multiplayer type (either LAN or online ). It is a modification complete the game Half-Life , by Minh Le and Jess Cliffe who launched the first version on June 18 of 1999 . The latest version of the game is Counter-Strike Global Offensive , one version of the game first-person Online more played in the world, before more recent games like version Counter-Strike: Source (or CS: S ) was based on the Source engine which has been developed for the game Half-Life 2 . Today, it is also playable in GNU / Linux or Macintosh OS X from the platform Steam .
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Gameplay
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Basics
The action of Counter-Strike takes place in rounds lasting chosen by which creates, in which a team of terrorists (or TT's) faces a team of counter-terrorism (or CT's). The winning team is the one that meets all their goals win situation or the elimination of all players on the other team. If there is no direct victory of one of the two teams at the end of the round, the team that did not make its objectives loses by elimination.
All players start with the same amount of points and the number of points of armor that managed to conserve during the previous round as long as you do not buy a new one. When the damage is caused by fire from his opponents or his teammates if no fire friend (fellow cause less damage, but can also kill) and a sharp drop the player's life points decrease. The shots can be located in different parts of the body ( arm right and left, his right and left, torso , and head ), and cause much damage as the affected place, knowing that shot in the head or headshot it is often mortal. 4 The loss of life points only causes a small decrease in terrorism or terrorist movements that have received damage. 5 When all health points are completed, the player dies.
Unlike most games of first-person online based on team-deathmatch , where dead players revive immediately after the death, in Counter-Strike to die must wait to finish the round becoming viewer, and reappear the next.
On official maps the player is equipped basically a gun and a knife . 6 The player can also buy other weapons and useful equipment like a bulletproof vest , grenades , bomb disposal equipment, goggles night vision , etc; . all depending on the conditions of the game, for a limited period and in areas provided for this purpose in May Early in the game the player has the ability to choose your team: terrorist or terrorism within the limits of the available places, or choose to be a spectator . If a team has many more players than the other a self-balancing can take place in the next round if you configure the server for this; whatever team player starts with $ 800 (sum by default). 5 During the rounds the player makes money if he kills an enemy, if it meets a goal, if your team wins the round, if you place the bomb and it explodes, if you release a hostage or asking follow. A player can also lose money if he kills one of his companions or a hostage . 5 In any case at the start of the round the player always wins of money, except in the case of a tie. The maximum sum of money is $ 16,000. 5
The purpose of the games resides in the individual result of the player. This is the number of frags and the number of deaths considered. Frags in Counter-Strike are slightly different from other games of first-person shooter ; these increase in the game in two ways, killing opponents and completing game objectives. For example killing an enemy gives frag, an explosion or bomb off given three frags. The suicide , the murder of a colleague changing equipment and are penalized with one point less. The death toll in turn corresponds to the time that the player died, which do not affect the number of frags.
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The controls and interface
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Counter-Strike is a game of action in first person which is played with the keyboard and the mouse . 5 The keyboard is used for most stocks - the movements (forward, backward, turn left, turn right , jump, duck), management of equipment (switch weapons, shoot, reload, turn the flashlight) and communication (written or oral). The mouse serves to direct the view of the player and the weapon using an immovable sight that is at the center of the screen; also it serves to shoot the enemy with a single left click. The player can also activate the secondary function of the weapon with the right button mouse and zoom to the sniper rifle , the muffler for the carbine Maverick M4A1 and the pistol USP or to strike a blow with the knife . Most mouses are also equipped with a wheel in the middle of it which is to turn the gun by turning the wheel, of course you can make any changes to controls like every player.
The interface consists of different elements which are distributed on the periphery of the screen. In the upper left is the radar which shows the map view as well as team players. In Counter-Strike: Source also the position of opponents who are in the field of view of the team members in addition to the position of the pump is shown. 7 Moreover in the upper right corner there is a torch that lights the way when activated. At the bottom of the screen the player can see his life, his armor , other ammunition, money and a clock showing the time remaining before the end of the round. 5
Other items appear only when the player presses a button 5 as the submenu to change weapons, a menu to select weapons and equipment (which can be disabled) are highlighted at the top of the screen and shows the different parts of its arsenal and can change each other visually. The one after the other weapons are changed by wheel mouse in the following order: primary weapon, secondary weapon, knife, grenades and bombs. When the player presses the button of purchases (B by default) in the starting area in the opening seconds of the round, the menu opens and displays all weapons and pieces of equipment with prices and details allowing the Players buy what necesitan.Al spend 90 seconds of the game will not be able to buy more armas.La window Results ( Tab ) shows all players, friends and enemies, based on its number of frags classification and deaths besides Ping players. There are many other menus that are used to change of equipment, appearance, etc.
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Maps and ways of competition
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In Counter-Strike situations there are four variables according to the map. The victory conditions of the two teams are different and change depending on the situation. The two situations are more plays on / off pumps and the release of hostages. In the first, the aim of the terrorists is to place a bomb in one of two defined areas (zones A and B) and the counterterrorism is to defuse the bomb or prevent activation. It explodes 45 seconds after giving immediate victory to the terrorists. The pump is randomly assigned to a terrorist at the beginning of each round and counterterrorism can buy a computer off reducing by half the time required for deactivation. The explosion kills or harms everyone who is within the scope of damaging it. Should counterterrorism have killed all the terrorists and these have already planted the bomb the antiterrorist not win by eliminating opponents and must defuse the bomb before it explodes mandatory or lost.
As to the mode of release of hostages the aim of counter-terrorism is to find a group of hostages protected by terrorists and release them. Meanwhile terrorists win the round by eliminating all anti-terrorism and preventing the rescue of the hostages. The group of hostages is placed on the initial place of the terrorists.
The remaining situations are murder and escape. In the first one of the members of the anti-terrorist equipment randomly takes the place of a VIP to be the main target of the antiterrorist safeguard the life of this character to a defined area of the map. If terrorists eliminate the VIP counterterrorism lose the round. The VIP is unique and its appearance does not resemble any of the other characters so it is easily reachable by terrorists. The VIP has a gun and knife , a bulletproof vest and 200 points of armor in time 100 and a helmet , but may not buy or collect any arms or equipment (except tactical shields). In the way of escape, terrorist attack defending and counterterrorism. In these maps the terrorists have to escape by certain starting points (variable according to the map) and the antiterrorist must prevent it. The terrorists can not buy weapons, just pick those that are scattered around certain locations. If at least 50% of the team succeeds in fleeing the terrorist equipment is victorious.
Besides these four types there are numerous other maps maps created by players who have the ability to create their maps thanks to Valve Hammer Editor , there are twenty-two official maps made ??by the developers of the game: as_oilrig, cs_747, cs_assault, cs_backalley, cs_estate, cs_havana, cs_italy, cs_militia, cs_office, cs_siege, de_airstrip, de_aztec, de_cbble, de_chateau, de_dust, de_dust2, de_inferno, de_nuke, de_piranesi, de_prodigy, de_storm, de_survivor, de_torn, de_train and de_vertigo. 8 These maps are noted for their tactical sides and assiduously studied as well as the perfect balance between the two playgrounds. Counting other modes is known that there are over 4000 maps 9
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Characters
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C-Strike there are eight playable characters, divided into two camps: those terrorists (TT) and counterterrorism (CT). The four types of counter-terrorism are backing intervention and special forces known and belonging each to a nation , while none of the terrorists are real groups that exist or existed. The characters are not distinguished by any features, power or talent (can not thus speaks of character class), but only on its history and appearance. 10 Each character has a different way of dressing (more commonly called skin ), adapting more or less the landscape of the game.
In the field of counterterrorism the player can choose among four groups: 10 the National Gendarmerie Intervention Group (GIGN); the Special Air Service (SAS) ; the SEAL TEAM 6 and the GSG 9 . 10
For its part, the area of terrorists consists of four fictitious groups. The L337, The Artic Avengers, The Guerrilla Warfare and Phoenix Connexion 10
In Counter-Strike two other groups of characters that appear only in two situations there are also 10 One is the VIP that is a personage who is part of the team of counter-terrorism to which he provides a pistol a knife , one bulletproof vest with 200 points of armor and helmet ; counterterrorism should live to evacuate the team to win. The VIP is present in maps like "as_". The other group of characters is composed of the hostages who are characters to which terrorism must rescue them on maps of type "cs_" in order to win and make money. They are generally four such by the server or computer are controlled.
Weapons and equipment
The AK-47 ; only available to terrorists .
The M4A1 only available for counterterrorism .
Main article: Annex: Weapons and equipment Counter-Strike
In Counter-Strike weapons fall into five categories: primary weapons ( submachine guns , light machine guns , shotguns , assault rifles and sniper rifles ), secondary weapons ( pistols ), guns melee ( knife ), grenades (smoke, explosive or stun or better known as flash) and in some scenarios, pumps (C-4). 6 Some weapons have a special function or also the possibility of amending the method of semi-automatic shot blast pressing the right button mouse . Some weapons are not available for the player in certain maps or game modes. On the menu buying arms show different qualities: speed shooting, the power switch, the precision , the recoil, weight and purchase price. The profile and the price of buying each weapon are different, allowing the balance of the game in general and ensuring that few weapons are also attractive. The price of weapons in Counter-Strike 1.6 is fixed, whereas in Counter-Strike: Source , these vary each week depending on the purchases made ??by the players last week, emphasizing the realism of the game in the supply and demand.
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Melee:
- Knife
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Guns:
- 9x19mm sidearm ( Glock 18 )
- K & M .45 Tactical ( H & K USP .45 )
- 228 Compact ( P228 )
- Night Hawk .50C ( Desert Eagle )
- ES Five-Seven ( FN Five-seven )
- Dual Elites ( Double Beretta 92 )
Shotguns:
- Leone 12 Gauge Super ( Benelli M3 )
- Leone YG1265 Auto Shotgun ( Benelli M1014 )
Submachine:
- Schmidt Machine Pistol ( Steyr TMP )
- Mac-10 ( Ingram MAC-10 )
- K & M Sub-machine Gun ( H & K MP5 )
- K & M UMP45 ( H & K UMP-45 )
- ES C90 ( FN P90 )
Machine guns:
- M249 ( M249 SAW )
Rifles:
- IDF Defender ( IMI Galil )
- Clarion 5.56 ( FAMAS )
- CV-47 ( AK-47 )
- Malverick M4A1 ( Colt M4A1 )
- Schmidt Scout ( Steyr Scout )
- Krieg 552 ( SIG SG 552 )
- Bullpup ( Steyr AUG )
- D3 / AU-1 ( H & K G3 )
- Krieg 550 Commando ( SIG SG 550 )
- Magnum Sniper Rifle ( L96 Arctic Warfare Magnum )
Grenades:
- HE Grenade ( Granada High Explosive )
- Smoke Grenade ( Granada smoke )
- Flashbang ( Granada stun )
Other:
- C4 / Bomb ( C4 ) (Only maps "demolition")
The weapons in the game are based on weapons real, to which Valve assigned to fictitious names because the copyright on them. However these names remain close to the original: For example the SIG SG-552 is called Krieg 552 , the Colt M4A1 called Maverick M4A1 , and the CV-47 Kalashnikov ( AK-47 ).
Development History [ edit ]
Chronology of versions 11
Beta 1.0 - June 19, 1999
Beta 1.1 - June 27, 1999
Beta 1.2 - July 20, 1999
Beta 2.0 - August 13, 1999
Beta 2.1 - August 17, 1999
Beta 3.0 - September 14, 1999
Beta 3.1 - September 16, 1999
Beta 4.0 - November 5, 1999
Beta 4.1 - December 1, 1999
Beta 5.0 - December 23, 1999
Beta 5.2 - January 10, 2000
Beta 6.0 - March 10, 2000
Beta 6.1 - March 24, 2000
Beta 6.2 - March 26, 2000
Beta 6.5 - June 5, 2000
Beta 6.6 - June 22, 2000
Beta 7.0 - August 26, 2000
Beta 7.1 - 13 September 2000
1.0 - November 8, 2000
1.1 - March 10, 2001
1.2 - July 12, 2001
1.3 - September 19, 2001
1.4 - April 24, 2002
1.5 - June 12, 2002
1.6 - 15 September 2003
1.8 - 03 Juio 2014
Condition Zero - March 21, 2004
Source - November 16, 2004
Global Offensive - August 21, 2012
Main article: Annex: Counter-Strike Versions
After the departure of Quake II he appeared a mod called Action Quake 2. Minh Le , known under the name of Gooseman working on the computer as a 3D modeler tuning the characters. Meanwhile Jess Cliffe officially joined the team in 1998 to participate in the creation of maps. As well as the two designers met.
Minh Le then had the desire to create their own mod , mixing weapons, items and antiterrorism in a game online with the sole purpose of entertaining the community free of charge. This explains his idea to Jess Cliffe than happy initially incorporated webmaster . The latter is the one who gave him the name of the game Counter-Strike. At the same time they started the project came a new game Half-Life , which allowed the creation of maps, sets, characters, etc; so they decided to make the change starting from that game. 12
The development of the game began without a budget but with a game engine gratis, the GoldSrc . In his spare time Minh Le was concerned with modeling and programming while Jess Cliffe was in charge of 2D, sounds, setup and site Internet that allowed the mod itself known. Some mapers of Team Fortress Classic made ??the maps of the game besides Minh Le and the fan community that gradually formed around the game. 13
The first beta of the mod was released on June 19th of 1999 . The game then began to be well known in Internet . The two designers were very attentive to the players and corrected very quickly all bugs reported while adding functionality to the game that they asked them. Versions of the game sometimes did not last even a week before being updated. At this time the mod had already achieved more success being played online games such as large commercial Quake III and Unreal Tournament . 14
Then came the editors of Half-Life , Valve who had proposed to acquire the rights to the game, Minh Le and Jess Cliffe . accepted being recruited as programmers and game designers 15 The final version 1.0 was released on November 8 of 2000 under the name Half-Life: Counter-Strike . The game remained free but required an original version of Half-Life .
The games online Counter-Strike in Internet worked with WON service, which closed in 2004 with the arrival of version 1.6 of the game forced players to spend on the platform Steam . 16 However, before this obligation that implied numerous marketing communications some players created their own service, called WON2. Whatever the connection means Counter-Strike meets one of the largest communities of players in the world of all nationalities.
From step to the platform Steam is possible to buy and download the game for 7.99 euros . 17 Despite the passing years Valve is still taking updates to the game: the last update corresponds to 28 March 2013. 18
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Success and influence
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From the exit of its first beta in 1999 , Counter-Strike became the game of first-person online reference. It is even fifteen years after his departure, the game more played in LAN partys and Internet .
The first reason for this success is in the original game, Half-Life . 20 Based on a modified version of the game engine Quake engine developed by id Software and released in November 1998 . Game sales explode and the community of players increases very quickly. The game is so successful after two years of development and successive announcements. Then comes a new mod with the name of Counter-Strike, free for all owners of a copy of Half-Life , whether original or pirate. So the game is easily disclosed. Then the price of Half-Life lowered, making it accessible to a greater number of people. The second reason for its success lies in the minimum configuration required to play the game that even in his day was already a bit basic. 20 The third reason for the success comes from the simple principles of the game since the rounds are fast and do not ask a lot of free time, which perfectly suits the game rooms networking and Internet cafes where for a moderate sum players meet some hours between friends to play Counter-Strike. The last reason for the success of Counter-Strike was the explosion of subscribers ADSL in the world and particularly in Europe in the years 2000 which led to the influx of new Internet users, potentially leads to the emergence of more players line as well as the growth of the gaming community. 21
From 2001 it counted 9,000 game servers on the Internet . 22 In 2007 GameSpy posted 85,000 players connected simultaneously whatever the time of measurement which represents 35% of the players of games of action in first person in Internet . 23 Then GameSpy adding all the versions of Counter-Strike (CS1.6, CS: CZ and CS: S). accounted for around 167 471 players, representing 67% of game players of first-person Internet 23 currently thanks statistics provided by Steam knows that the number of players oscillates continuously between 150,000 and 300,000 a day and 3 million players per month, while the number of servers varies between 100,000 and 150,000. 24 Another reason for the popularity of the game is that a player can always be sure that you will find someone else to play with.
Counter-Strike influenced others mods like Urban Terror , mods of Quake III Arena or Tactical Ops: Assault on Terror, mods for Unreal Tournament and real games as Global Operations or Soldier of Fortune II: Double Helix .
The game also became a true cultural phenomenon, webcomics as Concerned and of numerous videos such as Pure Pwnage also appeared in Internet referring to the game as it grew in success. There are also products such as toys , stickers , shirts , poster , etc. The game has also been the inspiration for many films . The game has also resulted in many people a form of addiction known as gambling which is basically uncontrollable urge to gamble.
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E-Sport
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Counter-Strike is an electronic motor sport with Quake and StarCraft . 25 brings together various aspects of sportsman spirit: teamwork, competition, equal opportunity and success is logical that the game has taken on a large number of players desire to compete. So for several years clans born in equipment or Internet generally composed of five players in order to face these teams really develop as such instructors, managers and sponsors. From 2001 in Scandinavia , Germany , Netherlands , in England and France were the first professional teams that travel the European continent to play tournaments sponsored by major corporations. 26 The phenomenon also reached the United States where the first tournaments were held great prizes ($ 150,000 to the winner). 26 This is how it began to form associations to gather professional players and encourage the emergence of electronic sports. There are so many professional leagues in line that support the game as the Cyberathlete Amateur League (CAL) or CyberEvolution. Major competitions take place in the United States , Europe and Asia as the Cyberathlete Professional League (CPL), the Electronic Sports World Cup (ESWC), the World e-Sports Games (WEG) and the World Cyber ??Games (WCG). Sometimes even the parties of these championships are relayed and discussed on TV.
In these tournaments only use type maps "de_" .The competition maps vary played in competition, but the top five are de_dust2, de_train, de_inferno, de_nuke and de_tuscan. 27 To return the most dynamic games last rounds maximum 2 minutes.
Counter-Strike is in 2012 still one of the most played games of first-person action in international competitions. Its main remake the Counter-Strike: Source not get to impose on the big teams and clans which is a problem because the organizers of these competitions are increasingly difficult to find sponsors in the middle of computing because Counter-Strike 1.6 dates from 1999 and runs on less powerful configurations what attracts fewer new players. 28
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Other versions
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Valve took the success of Counter-Strike 1.6 to expand its expert group games, one of the first consequences performing a version for Xbox launched on December 5 of 2003 for sixty euros which is identical to the version of PC . The game has two modes one is that of a player who is playing with bots and the other mode is the multiplayer where you can play up to 16 people via Xbox Live . This game was criticized by the press for failing to take advantage of the most advanced console to the computers of technological capabilities 1999 . 29
Following criticism of Counter-Strike in the version of Xbox , Valve was undertaken to make a new version for PC under the name Counter-Strike: Condition Zero (or CS: CZ). The editors wanted to give the player a worthy method of their game only. They resorted to several studies to finish the job. Since the content begun by the first study: Rogue Entertainment, pass into the hands of the second: Gearbox Software, with whom they had problems so they chose a third study: Ritual Entertainment, where there were problems so finally they resorted to fourth study. Turtle Rock Studios 30 So his departure was initially announced for 2002 step finally to March 26 of 2004 . The game offers in the way of a player take the role of a terror , accompanied by four others where the objective is to conduct some missions before five terrorists on maps Counter-Strike 1.6. The artificial intelligence was improved, this being more effective time, 31 new weapons (also included missile launchers , Molotov cocktails ) and dozens of skins . Multiplayer turn is a copy of the original game. 32 The graphics and physics engine GoldSrc were far below other games at the time of departure so that the press and the players returned to criticize Valve . 33
After the last two failures Valve released a new version of the game, Counter-Strike: Source (or CS: S), launched on 7 October of 2004 . The game is based on the Source engine, the engine of Half-Life 2 . The graphics were improved significantly and the interactions with objects using the physical engine. The game thus gains in realism and graphic current production level at its launch date. How the game was modified but still basically very close to previous versions. 34 Counter-Strike: Source is sold together with the game Half-Life 2 and also in a stand-alone version, sold with Half-Life 2: Deathmatch and Day of Defeat: Source for thirty euros . 35 Despite the apparent changes, this new version does not replace the old Counter-Strike. Following the rejection by many players because of the need to have a good PC to play. 36 Some players criticize the game for its graphics lost its gameplay that characterized him. 37 This public discontent can be seen in numerous statistics since the original game always has a 40% stake of game players first person shooter , followed by Counter-Strike: Source . 29% 38
Faced with this criticism, a group of developers outside Valve developed a mod for Counter-Strike: Source ; the CS Promod , promising gameplay Counter-Strike 1.6 while retaining the graphics engine Counter-Strike: Source . 39
The August 12, 2011, was confirmed a new game Counter Strike series, was developing Valve and Hidden Path Entertainment . The game was released officially on August 21, 2012 on the platforms Xbox 360 , PS3 and Windows , and OSX in order to compete with other FPS like Call of Duty and Battlefield . 40
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Around play
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Advertising in the game
The advertising in the game or in-game ads, is currently growing particularly in the US where two-thirds of American men aged 14 to 34 years playing on consoles and PC . 41 This form of advertising has generated an income . 80 million 41 In early 2007 an audience of five billion minutes of game a month or more that some programs noted television ; ads that appear on the maps of the game Counter-Strike, incorporated into the decor look like real billboards. 42 These results are borne by society IGA Worldwide with which Valve signed a contract in late 2006 to deal in principle advertising in Battlefield 2142 . 43 The first of these dynamic "signs" is that they can be replaced at any time, which is important because the parts of the game hosted on servers developed in Internet so regularly change and adapt to the public (advertising is in Spanish if configured properly Steam). These ads up strong reactions, giving evidence in particular as online petitions or message of discontent in the forums official. 44 But this advertising is rather discreet and not praise products and services related to the game ( Steam or Cyberathlete Professional League), most of the players that do not really care. 44
Third-party programs
The large community obligation to conduct numerous third-party programs. And although Counter-Strike is played mainly in network programs they were developed artificial intelligence commonly called bots to simulate the behavior of players allowing to play alone. 45 The developers of these programs are supported by sophisticated algorithms such as artificial neural network . Unfortunately, these bots do not represent tactically (and mainly strategically) a great rival.
There are also illegal programs like cheats . 46 These are external programs that are designed to give the player an advantage that others do not have, usually in a way not intended by the original game. These programs allow you to see through walls (wallhack), the head shoot straight (aimbot), no flash (anti-flares), which prevent a player cege using cheats, running faster (speedhack), see the opponents of the radar (radarhack) and indicate other information about the enemy (ESP hacks) such as name, their weapons, their distance, their ammunition, etc. Valve Anti-Cheat established a program called Valve Anti-Cheat (VAC) that to eject players who use cheats , which are detectable on Half-Life and its mods . Updates are made ??by Valve to prevent operation of the cheats but these very often re-programmed again preventing Valve penalize the players who use Cheats, and its operation has been criticized in most countries plays Counter Strike as VAC has good functionality and allowed to update several years. There are other Anti-Cheat program which are developed by third parties, among which are Cheating-Death , "Easy Anti Cheat (EAC)" and sXe-Injected which is widely used in South America and parts of Europe .
Other programs are intended to improve the game servers. Improve the administration of a server and the playability of the game or the addition of sound, flash settings and statistics for tournaments. AMX one of the most used for systems managing a server ; 47 because it contains a large number of plugins easier to manage servers, allowing the addition of new methods of play and statistics, etc.
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See also
Counter-Strike: Condition Zero
Counter-Strike: Source
Counter-Strike: Global Offensive
Half-Life
Valve
Steam
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Counter-Strike is a first-person shooter video game developed by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000. The game later spawned a franchise, and is the first installment in the Counter-Strike series. Several remakes and Ports of Counter-Strike have been released on the Xbox console, as well as OS X and Linux.
Set in various locations around the globe, players assume the roles of members of combating teams that include counter-terrorists and terrorists. During each round of gameplay, the two teams are tasked with defeating the other by the means of either achieving the map's objectives, or else killing all of the enemy combatants. Each player may customize their arsenal of weapons and accessories at the beginning of every match, with currency being earned after the end of each round.
As of August 2011, the Counter-Strike franchise has sold over 25 million units.[1]
ounter-Strike is a first-person shooter game in which players join either the terrorist team, the counter-terrorist team, or become spectators. Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously.
The objectives vary depending on the type of map, and these are the most usual ones:
Bomb Maps: The terrorists must carry a bomb, plant it on one of the designated spots and protect it from being disarmed by the counter-terrorists before it explodes to win. The counter-terrorists win if the time runs out with no conclusion.
Hostage Maps: The counter-terrorists must rescue a group of hostages held by the terrorists to win. The terrorists win if the time runs out with no conclusion.
VIP Maps: One of the counter-terrorists is chosen to act as a VIP and the team must escort this player to a designated spot on the map to win the game. The terrorists win if the VIP is killed or if the time runs out with no conclusion.
A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or move. They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage, planting the bomb (Terrorist) or defusing the bomb (Counter Terrorist).
The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.
Killed players become "spectators" for the duration of the round; they cannot change their names before their next spawn, text chat cannot be sent to or received from live players, and voice chat can only be received from live players and not sent to them. Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as "ghosting."
Development[edit]
Counter-Strike itself is a mod, and it has developed its own community of script writers and mod creators. Some mods add bots, while others remove features of the game, and others create different modes of play. Some mods, often called "admin plugins", give server administrators more flexible and efficient control over their servers. There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must "spread the infection" by killing the other team (using only the knife). There are also the Superhero and mods which mix the first-person gameplay of Counter-Strike with an experience system, allowing a player to become more powerful as they continue to play. The game is also highly customizable on the player's end, allowing the user to install or even create their own custom skins, HUDs, spray graphics, sprites, and sound effects, given the proper tools.
Cheats[edit]
Counter-Strike has been a big target for exploitation by cheaters since its release. In-game, cheating is often referred to as "hacking" in reference to programs or "hacks" executed by the client.
Wallhacks allows players to see through walls. These work by displaying objects that are normally obscured or by replacing opaque game textures with translucent ones. As the engine renders only the immediate area around the player, this does not allow a player to see the entire level at once.
Speedhacks give the player increased foot speed. These work by sending false synchronization data to the server.
No recoil removes any recoil (and thus improves accuracy) from a player's weapon.
No spread is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.
Aimbots auto-target other players. Some include auto-shot. These work by using the game client library to calculate an enemy player's 2D coordinates from 3D space and automatically moving the player's mouse to the enemy target. It also consists of headshot aiming where a player shoots a bullet at the enemy which directly hits the enemy's head.
Silent Aimbots works with the way networking works in id Tech. Viewangles are sent to the server via packets, and totally out-of-sync with frames. Typically, multiple packets will be sent every frame. Therefore, a hacker can manipulate the system and have different angles sent to the server than the angles that are displayed on screen each frame, making it appear as if your view isn't moving with the aimbot.
ESP shows textual information about the enemy; such as health, name and distance; also information about weapons lying around the map, which could be missed without the hack. Most ESP cheats show info through walls.
Barrel hack depicts an enemy's gaze as a visible line, this is also visible in the killcam.
Anti-flash and anti-smoke remove the effects of the flashbang and smoke grenade. Implementation is derived from the wall hack.
Unlimited HP and ammo are not hacks, but are server-side modifications.
Bunnyhop script a script that causes the player to jump exactly when they hit the ground, this can be exploited along with strafing to gain an unreasonable amount of speed (bunnyhopping can commonly be mistaken as speed hacking). This can be done legitimately as well, but is not nearly as effective. Players can navigate a map in a fraction of what it would take normally via bunnyhopping.
No-clip allows players to move through the map without regard to traditional wall boundaries. This means players are like ghosts that can move through obstacles.
Valve Anti-Cheat[edit]
Main article: Valve Anti-Cheat
Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.
With the first version of VAC, a ban took hold almost instantly after being detected and the cheater had to wait two years to have the account unbanned. Since VAC's second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of 'delayed bans,' the theory being that if a new hack is developed which circumvents the VAC system, it will spread amongst the 'cheating' community. By delaying the initial ban, Valve hopes to identify and ban as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC. To remedy this, some servers implement a voting system, in which case players can call for a vote to kick or ban the accused cheater. VAC's success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats.[2] These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the underlying design. Even with private cheats however, some servers have alternative anticheats to coincide with VAC itself. This can help with detecting some cheaters, but most paid for cheats are designed to bypass these alternative server-based anticheats.
Release[edit]
When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Half-Life: Absolute Redemption and Firearms mods.[3]
On March 24, 1999, Planet Half-Life opened its Counter-Strike section. Within two weeks, the site had received 10,000 hits. On June 19, 1999, the first public beta of Counter-Strike was released, followed by numerous further "beta" releases. On April 12, 2000, Valve announced that the Counter-Strike developers and Valve had teamed up. In January 2013, Valve began testing a version of Counter-Strike for OS X and Linux, eventually releasing the update to all users in April 2013.[4][5]
Reception[edit]
“The best multiplayer game of 2000, bar none.”
―Game Revolution[1]
Counter-Strike (originally marketed as Half-Life: Counter-Strike) is a multiplayer first-person shooter initially created by Minh Le and Jess Cliffe as a mod for Half-Life. By the fourth beta, Valve Corporation began assisting the two developers and ultimately offered them jobs. Both of them accepted, and the rights for the game were acquired by Valve. After over a year of public beta testing, the retail version of Counter-Strike was published by Sierra Entertainment on November 8, 2000 for Microsoft Windows. Since the creation of the franchise, various sequels and spinoffs have been created such as Counter-Strike: Condition Zero, Counter-Strike: Source, and the latest in the series, Counter-Strike: Global Offensive.
Beta Edit
Main article: Counter-Strike Beta
The game started out as a Half-Life modification on the GoldSrc engine. It went through seventeen different iterations and was eventually released as a standalone game. Throughout this time, it grew in popularity and became one of the most popular first-person shooters of all time.
Post-releaseEdit
Main article: Counter-Strike patches
On November 8, 2000, the game was ushered out of the beta phase and officially released as a fully licensed product. Even afterwards, development was ongoing and saw the release of several very large patches. The most recent, 1.6, is now used as a title to differentiate the original game from the rest of the series. With the launch of Steam on September 12, 2003[2], these large patches became unnecessary and were replaced with smaller updates.
GameplayEdit
Main article: Gameplay
Its fast-paced and team-oriented gameplay has stayed relatively the same throughout the years. In it, two teams, the Counter-Terrorists and the Terrorists, fight to complete an objective or eliminate the opposing team. Although basic, it is considered one of the most revolutionary online games of all time. The original Counter-Strike came exclusively with multiplayer, without computer-controlled players. Over time, however, several server-side modifications have added bots for in-game use and bots were officially introduced in its later successors, Counter-Strike (Xbox) and Counter-Strike: Condition Zero.
MultiplayerEdit
Counter-Strike has been praised worldwide for its highly competitive multiplayer. There are three official scenarios (game modes), each with their own teams, objectives, and maps. In all cases, the two teams are the Counter-Terrorists face off against the Terrorists.
ScenariosEdit
There are three official scenarios in Counter-Strike:
Assassination
Hostage rescue
Bomb defusal
A fourth scenario, known as Escape, existed during the Counter-Strike Beta. The gamemode itself is still playable, but all of the official maps were removed prior to the game's release.
MapsEdit
There are 25 official maps in the latest version of Counter-Strike.
AssassinationEdit
Oilrig
Hostage rescueEdit
747
Assault
Backalley
Estate
Havana
Italy
Militia
Office
Siege
Bomb defusalEdit
Airstrip
Aztec
Cobble
Chateau
Dust
Dust2
Inferno
Nuke
Piranesi
Prodigy
Storm
Survivor
Torn
Train
Vertigo
cashe
marige
WeaponsEdit
Counter-Strike features 25 weapons, ranging from knives to shotguns and submachine guns.
MeleeEdit
Knife
PistolsEdit
9×19mm Sidearm
KM .45 Tactical
228 Compact
Night Hawk .50c
ES Five-seven
.40 Dual Elites
ShotgunsEdit
Leone 12 Gauge Super
Leone YG1265 Auto Shotgun
Submachine gunsEdit
Schmidt Machine Pistol
Ingram Mac-10
KM Sub-Machine Gun
KM UMP45
ES C90
Machine gunsEdit
M249
RiflesEdit
IDF Defender
Clarion 5.56
CV-47
Maverick M4A1 Carbine
Schmidt Scout
Krieg 552
Bullpup
D3/AU-1
Krieg 550 Commando
Magnum Sniper Rifle
EquipmentEdit
Along with the weapons, there are nine purchasable items of equipment, three of which are grenades. If ammunition, the radio and the flashlight are to be included, the number of equipment is increased to twelve.
GrenadesEdit
HE grenade
Flashbang
Smoke grenade
MiscellaneousEdit
C4
Defusal kit
Kevlar + Helmet
Nightvision goggles
Tactical shield
FactionsEdit
Each team has four available factions that players can choose as their third-person model.
TerroristsEdit
Phoenix Connexion
Elite Crew
Arctic Avengers
Guerrilla Warfare
Counter-TerroristsEdit
SEAL Team 6
GSG-9
SAS
GIGN
ReceptionEdit
Counter-Strike is considered one of the most influential games of all time. It's still the most popular Half-Life mod and even one of the most popular PC games. As of December 3, 2008, Counter-Strike has sold over 4.2 million retail copies, more than any other Valve game besides Half-Life and its sequel, Half-Life 2.[3] It scored an 88 on Metacritic, based on the reviews of eleven critics.[4]